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Nvidia 8800 GTS 512MB Review - The Essence of 128 Shader Processors

Reported by on Tuesday, December 11 2007 9:42 am

Just over a month after NVIDIA stole the show with the introduction of their G92 based 8800GT, they have re-introduced the 8800GTS based on the G92 to up the ante with ATI once again. Today, we will take the 8800GTS offerings from Asus and Inno3D for a spin and see how much of a difference the 16 additional Unified Shader Processers make.

The Asus 8800GTS we have with us today is the 512MB version based on the reference NVIDIA PCB design. The PCB is standard green this time around, unlike the initial batch of G80 cards that were in black.

Nvidia 8800 GTS 512MB Review - The Essence of 128 Shader Processors
Black whores may have to wait for third party variants.

Nvidia 8800 GTS 512MB Review - The Essence of 128 Shader Processors
PCB is the 94V-0

Notice how familiar the PCB is? The 94V-0 PCB is shared by the 8800GT. By developing just one make of PCB and one make of graphics chipset, NVIDIA cuts down on development and production costs, savings of which are passed on to consumers. Then again, the two makes are not without its differences, and here are the details.

Nvidia 8800 GTS 512MB Review - The Essence of 128 Shader Processors
8800GT's Power regulation

Nvidia 8800 GTS 512MB Review - The Essence of 128 Shader Processors
Additional phase of power for the 8800GTS

 Nvidia 8800 GTS 512MB Review - The Essence of 128 Shader Processors
The G92 chipset is smaller than the G80 and unlike the G80, does not have a heatspreader.

Nvidia 8800 GTS 512MB Review - The Essence of 128 Shader Processors
Qimonda 1.0ns RAMs runs at 970 (1940) MHz. Same stuff as what is used on the 8800GT.




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