ATI, Microsoft’s graphics chip partner for the Xbox 360, is patenting a “method and apparatus for supporting anti-aliasing oversampling in a video graphics system that utilizes a custom memory for storage of the frame buffer.” In layman terms, that is embedded video RAM for the GPU to use it as a frame buffer.

In a world exclusive, TeamXbox was the first publication to reveal the existence of the embedded video RAM back in February, 2004. What a track record, eh? First we revealed the IBM-Microsoft deal, then this icon wink ATI patents Xbox360 Graphics chip

The patent, filed in August 2, 2000, exposes a custom memory used by the graphic chip for storage of the frame buffer.

This custom memory has been created mostly to perform anti-aliasing operations and help overcometoday’s biggest problem in graphics chips: memory bandwidth.

xbox360 edram ATI patents Xbox360 Graphics chip

ATI, Microsoft’s graphics chip partner for the Xbox 360, is patenting a “method and apparatus for supporting anti-aliasing oversampling in a video graphics system that utilizes a custom memory for storage of the frame buffer.” In layman terms, that is embedded video RAM for the GPU to use it as a frame buffer.

In a world exclusive, TeamXbox was the first publication to reveal the existence of the embedded video RAM back in February, 2004. What a track record, eh? First we revealed the IBM-Microsoft deal, then this icon wink ATI patents Xbox360 Graphics chip

The patent, filed in August 2, 2000, exposes a custom memory used by the graphic chip for storage of the frame buffer.

This custom memory has been created mostly to perform anti-aliasing operations and help overcometoday’s biggest problem in graphics chips: memory bandwidth.