Benchmarks

R600

8800GTX
3DMark05 11941 11039
3DMark06 6719 6368
Doom III 156 127.1
F.E.A.R 88.2 75.9
Call of Duty 2 48.9 47.1
Battlefield 2 146 148.9
Half-Life 2 :
Lost Coast
96.4 87.1
Anno 1701 24.2 17.0
Oblivion 26 19.5
  • 64 4-Way SIMD Unified Shaders, 128 Shader Operations/Cycle
  • 32 TMUs, 16 ROPs
  • 512 bit Memory Controller, full 32 bit per chip connection
  • GDDR3 at 900 MHz clock speed (January) – Total bandwidth 115 GB/s on GDDR3
  • GDDR4 at 1.1 GHz clock speed (March, revised edition) – Total bandwidth
    140 GB/s on GDDR4
  • Consumer memory support 1024 MB
  • DX10 full compatibility with draft DX10.1 vendor-specific cap removal
    (unified programming)
  • 32FP internal processing
  • Hardware support for GPU clustering (any 2^n number, not limited to Dual
    or Quad-GPU)
  • Hardware DVI-HDCP support (High-Bandwidth Digital Content Protection)
  • Hardware Quad-DVI output support (Limited to workstation editions)
  • 230W PCI-SIG Compliance




Benchmarks

R600

8800GTX
3DMark05 11941 11039
3DMark06 6719 6368
Doom III 156 127.1
F.E.A.R 88.2 75.9
Call of Duty 2 48.9 47.1
Battlefield 2 146 148.9
Half-Life 2 :
Lost Coast
96.4 87.1
Anno 1701 24.2 17.0
Oblivion 26 19.5
  • 64 4-Way SIMD Unified Shaders, 128 Shader Operations/Cycle
  • 32 TMUs, 16 ROPs
  • 512 bit Memory Controller, full 32 bit per chip connection
  • GDDR3 at 900 MHz clock speed (January) – Total bandwidth 115 GB/s on GDDR3
  • GDDR4 at 1.1 GHz clock speed (March, revised edition) – Total bandwidth
    140 GB/s on GDDR4
  • Consumer memory support 1024 MB
  • DX10 full compatibility with draft DX10.1 vendor-specific cap removal
    (unified programming)
  • 32FP internal processing
  • Hardware support for GPU clustering (any 2^n number, not limited to Dual
    or Quad-GPU)
  • Hardware DVI-HDCP support (High-Bandwidth Digital Content Protection)
  • Hardware Quad-DVI output support (Limited to workstation editions)
  • 230W PCI-SIG Compliance