Creative director of Bioshock Infinite, Ken Levine, has responded to claims that the first episode of the Burial at Sea DLC is too short by saying that the team chose ‘quality over quantity’.


Bioshock Infinite is getting its first piece of story-driven DLC in the form of Burial at Sea: Episode One soon, and it’s been a long time coming. Infinite was released back in April this year, meaning that the folks over at Irrational Games have had the better part of a year to work on this add-on to the Bioshock lore. While gamers everywhere can get their hands on the new content starting on the 12th of November, everyone who has had a chance to play it so far will agree on at least one thing: Burial at Sea Episode One is too short.

It has been reported that it takes around an hour to go through the campaign. For the asking price of 15 dollars, that can be a point of concern for many gamers. Creative director of the series, Ken Levine, agrees that the campaign is on the shorter side, but he feels that this shouldn’t be an issue for gamers. “If you zip through it then it’s not a hugely long experience but if you dig deep it’s probably three hours plus, if you really dig deep. But it’s not the longest thing in the world,” said Levine. “We chose quality over quantity. As a gamer that’s a choice I usually make. Very few people would judge a movie based on how long it is.”

Burial at Sea: Episode One takes the series back to the murky depths of Rapture, redesigned for the Bioshock Infinite engine. Heck, just the prospect of returning to Rapture will have many fans throwing their wallets in Irrational’s direction. The DLC will be available from the 12th of November for PS3, Xbox 360 and the PC.

Source: Eurogamer