Bitboys, today announced and demonstrated the company’s new graphics
processor product line for wireless and embedded devices at SIGGRAPH 2004 in Los
Angeles. The new Bitboys product line covers the entire range of mobile phone
platforms, with special attention devoted to developing efficient graphics cores
for volume-market wireless and embedded devices. All products are available
immediately for licensing.

The G32 forms the basis of the new Bitboys product line. The G32 has been
designed to be compatible with the new OpenGL® ES 1.1 graphics API, with
emphasis on very small design size and very low power consumption to make the
core particularly suitable for volume-market wireless devices. The G34 is a
2D/3D graphics processor core with the OpenGL® ES 1.1 feature set adding
performance through a fully programmable geometry engine and support for
programmable vertex shaders. The G34 is targeted for next-generation wireless
gaming, and the processor supports scenes with numerous animated characters with
tens of thousands of polygons, rendered with full anti-aliasing, 32-bit color at
more than 30 frames per second for an immersive gaming experience. The G40 is a
fully programmable 2D, 3D and vector graphics processor with the OpenGL® ES 1.1
feature set and support for upcoming programmable graphics APIs packed into a
small design size with efficient memory bandwidth usage.

Bitboys, today announced and demonstrated the company’s new graphics
processor product line for wireless and embedded devices at SIGGRAPH 2004 in Los
Angeles. Adding a host of new advanced and innovative features to its graphics
processor family, Bitboys moves a leap forward in developing graphics
acceleration solutions for wireless and embedded devices. Bitboys products are
licensed to semiconductor and mobile phone manufacturers as IP (Intellectual
Property) cores that are integrated into the manufacturers’ SoC (System-on-Chip)
semiconductor products.

With the new graphics processor line, Bitboys continues to pursue its
long-term goal of developing products that improve the efficiency of the
architecture, resulting in lower system cost and power consumption improve image
quality and clarity with photo-realistic 3D graphics rendering as well as 2D and
vector graphics acceleration provide customers with a complete graphics solution
with not only the graphics processor core, but also optimized software drivers.
"With our new processor range, we are able to offer our customers a complete
graphics solution that includes not only a fully-featured graphics processor,
but also optimized software drivers to support application developers. Our
processors have been specifically designed to provide a blend of size,
performance, power consumption and price that is optimally suited for
mass-market products," said Mr. Mikko Saari, CEO, Bitboys.

The new Bitboys product line covers the entire range of mobile phone
platforms, with special attention devoted to developing efficient graphics cores
for volume-market wireless and embedded devices. All products are available
immediately for licensing.

G32 – Graphics acceleration for volume-market wireless devices

The G32 forms the basis of the new Bitboys product line. The G32 has been
designed to be compatible with the new OpenGL® ES 1.1 graphics API, with
emphasis on very small design size and very low power consumption to make the
core particularly suitable for volume-market wireless devices.

G34 – Advanced 3D graphics for wireless gaming

An evolution from the G32 design, the G34 is a 2D/3D graphics processor core
with the OpenGL® ES 1.1 feature set adding performance through a fully
programmable geometry engine and support for programmable vertex shaders. The
G34 is targeted for next-generation wireless gaming, and the processor supports
scenes with numerous animated characters with tens of thousands of polygons,
rendered with full anti-aliasing, 32-bit color at more than 30 frames per second
for an immersive gaming experience. The programmable, floating-point geometry
processor allows for advanced scene and object complexity by adding lifelike
detail and animation to game characters and environments.

G40 – Fully programmable graphics acceleration for smart phone platforms

The G40 is a fully programmable 2D, 3D and vector graphics processor with the
OpenGL® ES 1.1 feature set and support for upcoming programmable graphics APIs
packed into a small design size with efficient memory bandwidth usage.
Programmable vertex and pixel shaders provide for advanced photo-realistic
rendering effects and unprecedented visual clarity. Hardware acceleration is
provided for all forms of graphics including 2D bitmap graphics, vector graphics
and 3D graphics: everything from user interfaces to applications and games can
now be visualized with high-quality, interactive and user-friendly graphics.

"Today’s consumers expect a high-quality visual experience from their mobile
phones and advanced graphics capabilities are gaining acceptance as one of the
features that will drive demand for the next generation of handheld devices.
Despite the relatively long times required for new processor technology to
mature into end-user products, forward-looking semiconductor and mobile phone
manufacturers are now making the decisions to incorporate this exciting new
technology into their upcoming products," said Mr. Mikko Saari, CEO, Bitboys.

The full programmability of Bitboys processors provides for future graphics
API compatibility, extending support for the next-generation programmable 3D
graphics APIs and shading languages. The programmable pixel processor supports
pixel shaders, which are per-pixel executed programs that allow developers to
generate such realistic-looking object surfaces as metals, woods, water,
lighting effects and reflections.