Blizzard Entertainment has hit the reset button on their upcoming MMO Titan, after whittling down their 100-person dev time to 30 staff members. While it does sound worrying, the hundred man team was not completely laid off, but was reassigned to other projects. The new team has supposedly started the entire project from scratch, which may be a shame to MMO fans worldwide, and we will have to wait quite a while to see it being released. This isn’t anything incredibly new for Blizzard, which has done major overhauls for games in the past, further into production such as Diablo 3.
An official statement from Blizzard earlier today noted that Blizzard has a “highly iterative development process”, and with their forthcoming MMO it was “no exception.” They also admitted that they need to make “some large design and technology changes” to the new MMO title. They added they’re using this opportunity to move some of their resources “to assist with other projects” while the new team “adapts” their technology and tools to acomodate the new changes. With the recent announcement of the final console in the eighth generation, Blizzard, while being often strongest with PC, might be weighing up the possibility of going multiplatform with the MMO.
Considering the developers are in bed with Sony’s upcoming console to release a newly ported version of Diablo 3, it is not an entirely absurd notion that they could be developing a cross-platform MMO that could work on PC’s as well as the Xbox One and PS4. With Blizzard’s delays and the release dates of the upcoming consoles on the horizon, this could possibly be an issue, depending on who else may already be working on a cross-platform or PS4 exclusive MMO title. That being said, Blizzard has already announced group of projects for the PS3, PS4 and PC, which could be shown off at BlizzCon including the F2P card game Hearthstone: Heroes of Warcraft, Blizzard All-Stars and the next expansion in the StarCraft 2 series, Legacy of the Void.