Creative today announced that its GameCODA® audio middleware tools will
support the next generation Xbox® platform. GameCODA is the first truly
cross-platform audio middleware solution available to game developers. The
software, which is based on technology acquired from Sensaura, empowers PC, Sony
PlayStation 2, Nintendo GameCube, and Xbox programmers, sound designers and
engineers to easily integrate complete, high-quality audio into their game
titles. In addition to next-generation console titles, upcoming
current-generation games such as Worms 4: Mayhem by Team 17 have adopted
GameCODA to enhance their in-game audio. Features of GameCODA include:

· 3D audio with a choice of 3D rendering algorithms which include head-related
transfer function (HRTF) positioning and a sophisticated environment reverb;
· 2D functionality that includes mixing, streaming, volume/pan change, and pitch
shifting;
· Interactive sound effects that include filters, envelope generators, and Low
Frequency Oscillators (LFOs);
· Various output formats: stereo TV speakers, up to 5.1 speaker configurations
and headphones.

Creative today announced that its GameCODA® audio middleware tools will
support the next generation Xbox® platform. Our new agreement with Microsoft
gives Creative a great opportunity to expand our relationship with the game
development community, said George Thorn, director of developer relations for
Creative. Were providing a platform that allows easy implementation of
high-quality audio in cross-platform titles for the next generation Xbox
platform, so developers can create for the PC and the console at the same time.

GameCODA is the first truly cross-platform audio middleware solution available
to game developers. The software, which is based on technology acquired from
Sensaura, empowers PC, Sony PlayStation 2, Nintendo GameCube, and Xbox
programmers, sound designers and engineers to easily integrate complete,
high-quality audio into their game titles.

We see high-definition audio as a fundamental component of the next generation
Xbox platform and its titles, said Tracey Frankcom, program manager, Xbox tools
and middleware at Microsoft. Creatives GameCODA audio middleware will complement
our platform to support Xbox developers in creating compelling, immersive games.

In addition to next-generation console titles, upcoming current-generation games
such as Worms 4: Mayhem by Team 17 have adopted GameCODA to enhance their
in-game audio.

"We were very impressed with the depth of features that GameCODA provides to
enhance the audio in Worms 4," said Mark Baldwin, producer at Team 17. "The user
friendly toolset, the efficient implementation on the hardware of all the main
gaming platforms, and the dedicated support team has made the audio development
that much easier for us."

Features of GameCODA include:

· 3D audio with a choice of 3D rendering algorithms which include head-related
transfer function (HRTF) positioning and a sophisticated environment reverb;
· 2D functionality that includes mixing, streaming, volume/pan change, and pitch
shifting;
· Interactive sound effects that include filters, envelope generators, and Low
Frequency Oscillators (LFOs);
· Various output formats: stereo TV speakers, up to 5.1 speaker configurations
and headphones.

Creative will be demonstrating the new features of the GameCODA audio middleware
solution, along with its Interactive Spatial Audio Composition Tools (ISACT) and
its EAX ADVANCED HD engine, in addition to speaking to developers about OpenAL
1.1, during the 2005 Game Developers Conference in San Francisco, March 9-11, at
booth 920.