Double Fine’s Tim Schafer: Microsoft needs to talk to indie developers
Double Fine’s Tim Schafer talked about the indie game ecosystem ahead of the studios’ second Kickstarter campaign. In the interview, he mentioned that Microsoft needs to re-evaluate its policies if it wants indie game studios to publish their content on the Xbox One.
Tim Schafer, head of Double Fine Studios, gave an interview ahead of the studio’s latest Kickstarter campaign about the current state of the indie game industry. He mentioned that Microsoft needs to change its policies to accommodate indie studios to publish games without the need of a publisher. He then went on to add that Sony has contacted their studio to get feedback on what they would like to see on new platforms, and said that Sony has done a great job of listening to indie studios, by allowing them to self-publish and enter into partnerships.
Schafer mentioned that it is “critical” for Microsoft to figure out its policies, as there are platforms like Steam which allow indie studios to publish their content directly. He said, “There are just too many options right now for indies as far as publishing goes. Steam is huge, mobile and all of those things are really profitable for indies so there’s too many reasonable and successful alternatives for indies to look towards – we don’t really need to go through the arduous process of acquiring a publisher that we don’t need just to be on a platform. I hope Microsoft figure it out.”
Double Fine is the studio behind games like Costume Quest, Stacking and Iron Brigade. Its latest game to be funded through Kickstarter is going to be called Massive Chalice, which is a turn-based tactical strategy game for in which players will take the role of a king who has to defend his kingdom against a demon horde.
The game will be broken into two halves and will be launched on Windows, Mac and Linux DRM-free. The strategy half of the game features an overhead view in which players undertake high-level decisions like overseeing the kingdom and making decisions that would affect the realm as a whole. In the tactical half, players fight battles against demons in small clusters of customizable heroes. The epic timeline nature of the game means that players have to manage their heroes and battles effectively. The game has got 27 days to go for it to be successfully funded, and has already crossed $450,000 of its $725,000 goal.