NVIDIA’s approach corresponds to DirectX 10 more quickly than utilizing DirectX 10 to full, with the safe route it is taking with G80. Also NVIDIA, has applied for Unified-Shader-related patent and is advancing the development of Unified-Shader. Moving to a 65nm process, proper preparation has to be done. NVIDIA is just taking it slower and safer. This judgment is correct in a certain sense. Windows Vista which stacked the execution time of DirectX 10 has slipped, DirectX 10 correspondence of application furthermore is ahead of that. Then, to optimize in DirectX 10, it is not critical carrying over in the following phase. But, when the shift to of DirectX 10 advances well ahead, ATi’s approach with R600 becomes profitable if Unified-Shader can show the efficiency according to expectations.

NVIDIA’s approach corresponds to DirectX 10 more quickly than utilizing DirectX 10 to full, with the safe route it is taking with G80. Also NVIDIA, has applied for Unified-Shader-related patent and is advancing the development of Unified-Shader. Moving to a 65nm process, proper preparation has to be done. NVIDIA is just taking it slower and safer. This judgment is correct in a certain sense. Windows Vista which stacked the execution time of DirectX 10 has slipped, DirectX 10 correspondence of application furthermore is ahead of that. Then, to optimize in DirectX 10, it is not critical carrying over in the following phase. But, when the shift to of DirectX 10 advances well ahead, ATi’s approach with R600 becomes profitable if Unified-Shader can show the efficiency according to expectations.