3DMark06 1 s Futuremark 3DMark2006 Info & Screenshots  
3DMark06 2 s Futuremark 3DMark2006 Info & Screenshots

Futuremark has started talking about their next 3DMark publicly
over at

Beyond3D interview
. The key feature and effect present in 3DMark2006 are
Shader Model 3.0 support and HDR implementation that requires full SM3.0 support
and FP16 textures & blending. Others cool implementations and changes include
CSM (Cascaded Shadow Maps), soft shadows, heavier pixel processing load,
increased arithmetic to texture ops ratio for the SM3.0 tests, at least 256MB of
graphics memory to ensure no disk swapping, a new CPU test (most probably
multi-core support).

According to our friends from
HKEPC, some manufacturers
have received a copy of 3DMark2006 Beta for internal testing but there is no
scoring function yet in the beta copy for confidential reasons. There is
particular game test in 3DMark06 which is similar to the Game Test 3 “Canyon
Flight” of 3DMark05 but now it utilizes lots of HDR and SM3.0. Certainly the sea
monster looks a lot better indeed from what we have seen. Things are not looking
too rosy for ATi previous generation cards such as X300/500/600/700/800 that
don’t support SM 3.0 but it is fine for NVIDIA GeForce 6 series.

3DMark06 1 Futuremark 3DMark2006 Info & Screenshots

3DMark06 2 Futuremark 3DMark2006 Info & Screenshots

Futuremark has started talking about their next 3DMark publicly
over at

Beyond3D interview
. The key feature and effect present in 3DMark2006 are
Shader Model 3.0 support and HDR implementation that requires full SM3.0 support
and FP16 textures & blending. Others cool implementations and changes include
CSM (Cascaded Shadow Maps), soft shadows, heavier pixel processing load,
increased arithmetic to texture ops ratio for the SM3.0 tests, at least 256MB of
graphics memory to ensure no disk swapping, a new CPU test (most probably
multi-core support).

According to our friends from
HKEPC, some manufacturers
have received a copy of 3DMark2006 Beta for internal testing but there is no
scoring function yet in the beta copy for confidential reasons. There is
particular game test in 3DMark06 which is similar to the Game Test 3 “Canyon
Flight” of 3DMark05 but now it utilizes lots of HDR and SM3.0. Certainly the sea
monster looks a lot better indeed from what we have seen. Things are not looking
too rosy for ATi previous generation cards such as X300/500/600/700/800 that
don’t support SM 3.0 but it is fine for NVIDIA GeForce 6 series.