Futuremark Corporation today announced SimulationMark ES2.0,
an innovative new approach to benchmarking. The benchmark allows mobile device
chipmakers and manufacturers to test and compare simulated 3D graphics performance in OpenGL(r)
ES 2.0 chip designs prior to the fabrication of silicon based hardware implementations.
SimulationMark ES2.0 will enable users to calculate reliable estimated performance
data during the chip design phase comparing various graphics hardware architectures
and application processor designs, while minimizing misuse and misinterpretation
of those results. SimulationMark ES2.0 is the only benchmark product currently
available that will allow for the evaluation of OpenGL ES 2.0 performance of
pre-silicon chip designs. The product is a combination of theoretical and practical
shader test workloads based on high level shader and parameter descriptions
published by Futuremark. Practical game test performance measurement is based
on a Direct3D trace derived from Futuremark’s successful 3DMark desktop benchmark
product.

Futuremark Corporation today announced SimulationMark ES2.0,
an innovative new approach to benchmarking. The benchmark allows mobile device
chipmakers and manufacturers to test and compare simulated 3D graphics performance in OpenGL(r)
ES 2.0 chip designs prior to the fabrication of silicon based hardware implementations.
SimulationMark ES2.0 will enable users to calculate reliable estimated performance
data during the chip design phase comparing various graphics hardware architectures
and application processor designs, while minimizing misuse and misinterpretation
of those results.

SimulationMark ES2.0 is the only benchmark product currently
available that will allow for the evaluation of OpenGL ES 2.0 performance of
pre-silicon chip designs. The product is a combination of theoretical and practical
shader test workloads based on high level shader and parameter descriptions
published by Futuremark. Practical game test performance measurement is based
on a Direct3D trace derived from Futuremark’s successful 3DMark desktop benchmark
product.

Futuremark brings eight years experience to the project, developing
independent, industry standard 2D, 3D and system benchmarking applications,
in addition to performance measurement of mobile graphics hardware. With the release of SimulationMark
ES2.0, the mobile device industry will have access to the first benchmark intended
to simulate accurate, consistent 3D performance prior to the investment in silicon
hardware. Early access to simulated benchmark data will assist in setting performance
requirements of future 3D hardware, and the selection of optimally performing
designs.

“SimulationMark ES2.0 is a revolutionary new approach
in benchmarking for the whole industry,” said Petri Talala, Futuremark’s
Vice President of Mobile Business. “SimulationMark provides real-world
workloads that generate 3D graphics performance data without having to run code
on actual silicon. Before the release of SimulationMark, the mobile industry
has had to rely solely on theoretical polygon and pixel processing data that
didn’t correlate well to real world performance, when making design choices for their upcoming 3D accelerated hardware.”


OpenGL ES 2.0, 3D API for mobile hardware

Created by the Khronos(tm) Group and it’s consortium of industry
members, the OpenGL(r) ES API enables the authoring and playback of dynamic
media on a wide variety of platforms and devices. OpenGL ES is a royalty-free, cross-platform
API for embedded 3D graphics hardware on handheld devices. Derived from subsets
of desktop OpenGL, it provides a powerful and flexible low-level interface between
software and graphics acceleration with profiles for floating-point and fixed-point
systems. OpenGL ES 2.0 enables full programmable 3D graphics. Futuremark, a
contributing partner in the Khronos Group, has previously developed benchmarks
targeted to measure the performance of devices with software implementation
of OpenGL ES.

“SimulationMark ES 2.0 is an innovative new tool in the
expanding ecosystem around Khronos APIs which will significantly accelerate
the real-world performance of OpenGL ES 2.0-based handsets and embedded systems,” said Neil Trevett,
President of the Khronos Group. “Futuremark is one of the world’s most
respected benchmarking companies and a strong innovator of embedded graphics
tools. Khronos strongly welcomes their increasing involvement and investment
in this fast growing segment of the graphics market.”

Availability

SimulationMark ES2.0 documentation, descriptions and all relevant
information required to create the test suite will be available in October,
2006 via license to any interested mobile industry manufacturer, chipmaker or
developer.