Futuremark Unveils 3DMarkMobile06

Futuremark today announced 3DMarkMobile06, a demanding graphics performance benchmarking application for companies developing 3D mobile-device hardware. 3DMarkMobile06 is the only product designed specifically to benchmark next generation OpenGL ES 1.0 and 1.1 mobile hardware. 3DMarkMobile06 Developers’ Edition will be available in November, 2005 via source-code licensing to Futuremark’s BDP members. Compiled versions will be available, on request, to media and others. Consumer version of 3DMarkMobile06 will be launched separately when there are enough handsets with hardware accelerated 3D graphics available for consumers.

Futuremark® Corporation today announced 3DMarkMobile06, a demanding graphics
performance benchmarking application for companies developing 3D mobile-device
hardware. 3DMarkMobile06 is the only product designed specifically to benchmark
next generation OpenGL ES 1.0 and 1.1 mobile hardware.

Futuremark, with over seven years experience developing 2D, 3D and system
benchmarking applications, understands the need for unbiased performance
measurement of mobile graphics hardware. With the release of 3DMarkMobile06,
mobile hardware developers, manufacturers and reviewers will have the first
benchmark intended to provide accurate, consistent performance measurements of
embedded graphics solutions. Prior to the availability of a workload based
benchmark the industry has had to rely on unsubstantiated marketing claims and
highly theoretical performance specifications, rather than actual real-world
performance results. Credible performance testing will enable handset
manufacturers to select the best performing IP and design implementations for
their upcoming 3D enabled mobile devices.

“3DMarkMobile06 features future workloads and game programming technologies that
consumers will run in next-generation mobile 3D hardware,” said Tero Sarkkinen,
Executive Vice President of Sales and Marketing for Futuremark. “It is important
for all companies in the value chain to evaluate how such hardware is able to
support new content and services. High-detail game content, for example,
generates workloads that make significant demands upon mobile 3D hardware.
Companies that use our tools in their product development cycle will be able to
deliver better performing hardware in the hands of the ultimate testers, the
consumer.”

Developers, For Now
The version launched today, 3DMarkMobile06 Developers’ Edition, is designed for
use on development 3D hardware. It assists product development, design
evaluation, and mobile hardware media reviews of next-generation devices. In
addition to extremely gruelling 3D game tests, the new benchmark provides an
array of feature tests including: image quality; and pixel, vertex, post and CPU
processing. With these tests, hardware and prototype device performance can be
tested, evaluated and compared in a fair and consistent manner.

3DMarkMobile06 Developers’ Edition contains minimal interface and can use a
simple command-line interface or basic text configuration file to run each test
individually or batched. The performance results are displayed in frames-,
polygons- or texels-per-second.

With source-code licensing, technology developers can port the 3DMarkMobile06 to
their platform. Futuremark published binaries allow developers to test hardware
on common platforms. And, mobile hardware reviewers will be able to test
next-generation products as those development boards and devices become
available.

OpenGL ES, 3D for mobile hardware
Created by the Khronos Group and its consortium of industry members, OpenGL® ES
API enables the authoring and playback of dynamic media on a wide variety of
platforms and devices. OpenGL ES is a royalty-free, cross-platform API for
embedded 3D graphics hardware on handheld devices. Derived from subsets of
desktop OpenGL, it provides a powerful and flexible low-level interface between
software and graphics acceleration with profiles for floating-point and
fixed-point systems. OpenGL ES 1.0 and 1.1 are for fixed function hardware,
offering acceleration, image quality and high performance on handhelds.
Futuremark, a contributing partner in the Khronos Group, has previously
developed benchmarks targeted to measure the performance of devices with
software implementation of OpenGL ES.

“Futuremark is providing great momentum for Khronos and OpenGL ES with their
release of 3DMarkMobile06″ said Neil Trevett, Khronos President and Chairman of
the OpenGL ES Working Group. He added “This state-of-the-art benchmark raises
the bar with high-detail game content workloads and delivers a variety of
performance tests that are perfect for benchmarking next generation mobile 3D
hardware. This will be a crucial tool to enable the industry deliver compelling
3D-enabled handhelds that are fast, powerful, efficient and built to handle the
demands of next-generation OpenGL ES applications.”

“Futuremark has been at the leading edge of graphics’ benchmarking since 1998,
and is looked upon as the primary qualifier for graphics performance on various
platforms,” said Dr. Jon Peddie, president of the Tiburon CA based market
research firm Jon Peddie Research. “Futuremark is bringing this experience to
the handheld platform and specifically to test the new processors that will
accelerate OpenGL ES 1.0 and 1.1. 3DMarkMobile06 paves the ground for follow-up
products from Futuremark targeting OpenGL ES 2.0. Ultimately, this will help the
industry deliver 3D performance and shaders to the handheld market that will
enable amazing life like applications, rivalling game consoles.”

Futuremark industry partners comment on 3DMarkMobile06
Developed in cooperation with members of Futuremark’s Handheld Benchmark
Developer Program, 3DMarkMobile06 has garnered broad support from industry
leaders. Handheld BDP members include ARM, ATI, Bitboys, DMP, Falanx,
Imagination Technologies, Intel, Khronos Group, NVIDIA and Symbian.

“SPMark04 has become the de facto standard for measuring the performance of
mobile 3D graphics processors and we use it regularly with our customers. We
expect the new 3DMarkMobile06 to attain the same status and become the leading
mobile graphics benchmark in 2006″, said Petri Nordlund, CTO, Bitboys.

“Futuremark not only benefits our clients by providing credible performance
numbers in real life applications, it also allows us to develop competitive
graphics IP” said Tatsuo Yamamoto, President and CEO, DMP Inc. based in Tokyo
Japan. He also added “We found 3DMarkMobile06 very useful in flushing out all
performance and compatibility related issues in the early stages of development.
We are very pleased to be part of Futuremark’s licensing program.”

David McBrien, VP Business Development, Imagination Technologies said “Advanced
3D graphics will rapidly become the norm for mobile handsets; our PowerVR
technology alone is enabling over 18 devices, from Freescale, Intel, Philips,
Renesas, Samsung , Sunplus and TI, with console-class mobile 3D performance. The
key competencies for mobiles devices will be features, performance and
power-efficiency. 3DMarkMobile will be a valuable measure of both features and
overall system performance.”

“3D graphics and multimedia content demand rapid advancements in mobile
technology and as these devices evolve, so will the need for a performance
measurement and rating system,” said Glenn Schuster, director of partner
programs for the mobile GPU business at NVIDIA. “Futuremark has been a leader in
the field in 3D graphics benchmarking on various computing platforms for several
years, and we look forward to having a comprehensive tool to help ensure a
compelling and enjoyable experience is delivered to mobile consumers around the
world.”

“Increasingly, consumers are choosing phones with cool graphics. Symbian is
working with the industry to enable mobile handset manufacturers to use the
latest and greatest graphics acceleration technology.” said Bill Pinnell,
Product Manager Multimedia, Gaming and Graphics, Symbian. “Futuremark’s
3DMarkMobile06 is the first standards based benchmark available that enables the
whole industry to evaluate the performance of new hardware with the real-world
content that will be appearing on phones”

Availability
3DMarkMobile06 Developers’ Edition will be available in November, 2005 via
source-code licensing to Futuremark’s BDP members. Compiled versions will be
available, on request, to media and others. Futuremark will offer binary
versions of the benchmark for Windows (i386), Windows CE (ARM) and Symbian (ARM)
platforms. The binaries will be built using the latest, publicly available SDKs
for each platform. Consumer version of 3DMarkMobile06 will be launched
separately when there are enough handsets with hardware accelerated 3D graphics
available for consumers.

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