Before we go on to elaborate on the benchmarking and results, let’s take a look at our test platform.

CPU AMD Athlon 64 3200+ @ 2.6GHz (260X10)
Motherboard DFI Infinity SLI
RAM G.Skill 2X1GB DDR400 3.4.3.8
PSU Antec TruePower 550W
HDD Hitachi DeskStar 7200RPM/8MB SATA2
GFX Inno3D 7600GS 256MB nVIDIA 6800GS 256MB ATi X1600PRO 256MB
Graphics Drivers ForceWare 84.21 Catalyst 6.4
Other Software nForce Chipset Driver 6.70/ATi Tool 0.25 Beta 14

This setup is similar to the average gamer’s rig utilising the maximal single-core power available for the money in 3D games, with 2GB of RAM to handle big maps like those in BF2 and UT-ONS. The CPU has been overclocked marginally to minimise CPU bottlenecks when we test out graphics accelerators.

The 7600GS running on our DFI Infinity.

Synthetic 3D Tests: 3DMark03 and 3DMark06 were carried out at default settings.

F.E.A.R. was benchmark on Graphics: Maximum and Computer: Minimum at 1024 X 768 resolution.

Half Life 2: Lost Coast was benchmarked at 1280 X 1024 at High settings with HDR, without AA and AF.

Quake 4 was benchmarked on Ultra Quality settings at 1280 X 1024.

All driver settings were at default.