Before we go on to elaborate on the benchmarking and results, let’s take a look at our test platform.

CPUAMD Athlon 64 3200+ @ 2.6GHz (260X10)
MotherboardDFI Infinity SLI
RAMG.Skill 2X1GB DDR400
PSUAntec TruePower 550W
HDDHitachi DeskStar 7200RPM/8MB SATA2
GFXInno3D 7600GS 256MBnVIDIA 6800GS 256MBATi X1600PRO 256MB
Graphics DriversForceWare 84.21Catalyst 6.4
Other SoftwarenForce Chipset Driver 6.70/ATi Tool 0.25 Beta 14

This setup is similar to the average gamer’s rig utilising the maximal single-core power available for the money in 3D games, with 2GB of RAM to handle big maps like those in BF2 and UT-ONS. The CPU has been overclocked marginally to minimise CPU bottlenecks when we test out graphics accelerators.

The 7600GS running on our DFI Infinity.

Synthetic 3D Tests: 3DMark03 and 3DMark06 were carried out at default settings.

F.E.A.R. was benchmark on Graphics: Maximum and Computer: Minimum at 1024 X 768 resolution.

Half Life 2: Lost Coast was benchmarked at 1280 X 1024 at High settings with HDR, without AA and AF.

Quake 4 was benchmarked on Ultra Quality settings at 1280 X 1024.

All driver settings were at default.

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