Before we go on to elaborate on the benchmarking and results, let’s take a look at our test platform.
|CPU||AMD Athlon 64 3200+ @ 2.6GHz (260X10)|
|Motherboard||DFI Infinity SLI|
|RAM||G.Skill 2X1GB DDR400 188.8.131.52|
|PSU||Antec TruePower 550W|
|HDD||Hitachi DeskStar 7200RPM/8MB SATA2|
|GFX||Inno3D 7600GS 256MB||nVIDIA 6800GS 256MB||ATi X1600PRO 256MB|
|Graphics Drivers||ForceWare 84.21||Catalyst 6.4|
|Other Software||nForce Chipset Driver 6.70/ATi Tool 0.25 Beta 14|
This setup is similar to the average gamer’s rig utilising the maximal single-core power available for the money in 3D games, with 2GB of RAM to handle big maps like those in BF2 and UT-ONS. The CPU has been overclocked marginally to minimise CPU bottlenecks when we test out graphics accelerators.
The 7600GS running on our DFI Infinity.
Synthetic 3D Tests: 3DMark03 and 3DMark06 were carried out at default settings.
F.E.A.R. was benchmark on Graphics: Maximum and Computer: Minimum at 1024 X 768 resolution.
Half Life 2: Lost Coast was benchmarked at 1280 X 1024 at High settings with HDR, without AA and AF.
Quake 4 was benchmarked on Ultra Quality settings at 1280 X 1024.
All driver settings were at default.