intel perceptualcomputingsdk2013 Intel unveils new developer tools for gaming

Intel has announced several new tools for game developers at the Game Developers Conference 2013 in San Francisco.

Intel has announced several new tools for game developers at the Game Developers Conference 2013 in San Francisco.

 
The chip giant introduced a slew of new graphics capabilities for upcoming Intel HD Graphics platforms and DirectX-enabled hardware, including PixelSync, InstantAccess, and Quick Sync Video.
 
PixelSync lets developers properly composite partially transparent pixels without needing an expensive sorting operation, which should lead to more realistically rendered smoke, hair, windows, foliage, fences and other complex imagery.
 
InstantAccess will allow physical memory to be written and read from a CPU or an integrated Intel HD Graphics chip, which offers enhanced real-time rendering to make graphics-intensive games look better on all devices.
 
intel perceptualcomputingsdk2013 Intel unveils new developer tools for gaming
 
The company's HandBrake video transcoder is getting a boost with Quick Sync Video, which allows for increased performance while reducing CPU usage in the decoding or encoding process.
 
Intel has also updated its Graphics Performance Analysers. The new version includes a Geometry Viewer with support for shader stages, which can help developers debug performance bottlenecks. Support for Android and the latest Intel processors has also been added.
 
The Perceptual Computing Software Development Kit 2013 is now available, featuring Creative Interactive Gesture Camera for a Kinect-like experience with hand and finger tracking, speech recognition, facial analysis, and augmented reality, opening up a world of new features for the next generation of games.
 
Image Credit: Intel