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Longhorn “Areo Glass” 3D For High End GFX

Microsoft plans to offer three different graphical interfaces for Longhorn, each requiring a different level of graphics card. The top-of-the-line interface, code-named “Aero Glass,” will have transparency and other advanced three-dimensional shading features but will demand a high-end video card with at least 64MB of video memory. The midlevel “Aero” interface will offer most of the improved graphics abilities and will require just 32MB of video memory. Both Aero and Aero Glass will also require DirectX 9.0 support, AGP 4X for external graphics cards and a Longhorn graphics driver. Microsoft will also offer a “classic” interface, designed to replicate Windows 2000, the mainstay of today’s corporate desktops.

Microsoft plans to offer three different graphical interfaces for Longhorn, each requiring a different level of graphics card. The top-of-the-line interface, code-named “Aero Glass,” will have transparency and other advanced three-dimensional shading features but will demand a high-end video card with at least 64MB of video memory. The midlevel “Aero” interface will offer most of the improved graphics abilities and will require just 32MB of video memory. Both Aero and Aero Glass will also require DirectX 9.0 support, AGP 4X for external graphics cards and a Longhorn graphics driver. Microsoft will also offer a “classic” interface, designed to replicate Windows 2000, the mainstay of today’s corporate desktops.

TeamVR
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