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Microsoft employee mourns lost potential of online Xbox One

A supposed Microsoft employee with an anonymous post on Pastebin, has explained why they’re heartbroken about the change in policy regarding online requirments and DRM for the Xbox One.

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While most Xbox fans are likely happy that Microsoft decided to get with the program and reverse the DRM and online requirements for the Xbox One, at least one Microsoft employee wishes the company hadn’t made a 180. On Thursday, an anonymous Pastebin post titled “Heartbroken MS employee” hit the web wherein the author bemoaned the prior day’s announcement that Microsoft would toss the previously stated requirements for the new console. The author made an attempt to explain the vision behind the new Xbox One, and why reversing the drastic policies is actually a mistake.

One part of that vision is family sharing, which the poster said would be an exciting new way of trying games. You can another person, anywhere in the world, try your game for a limited time, and then decide if they like it enough to buy it. “This allowed the person to play the game, get familiar with it, then make a purchase if they wanted to,” the poster explained, “When the time limit was up they would automatically be prompted to the Marketplace so that they may order it if liked the game. The difference between the family sharing and the typical store demo is that your progress is saved as if it was the full game, and the data that was installed for that shared game doesn’t need to be erased when they purchase the full game.”


It is rather strange that Microsoft decided to remove not just the features gamers were complaining about, but even things that could have remained and benefited the One. Marcus Beer said it very eloquently on his weekly show, Annoyed Gamer, over at Gametrailers.com: “That’s a good example to ease people into the digital future.” he said, “You know, you basically decided to go all the way in with no lube. Educate us; show us the benefits!” The anonymous Pastebin poster agrees with this sentiment: “We didn’t do a good enough job explaining all the benefits that came with this new model,” the person said. “We spent too much of our time fighting against the negative impressions that many people in the media formed. I feel that if we spent less time on them and more time explaining the great features we had lined up and the ones in the pipes gamers and media alike would have aligned to our vision.”

On the topic of blocking pre-owned games, the poster explained how the video game industry only relies on one source of revenue: new game sales. Reselling used games actually hurts the industry by limiting that one revenue source. Microsoft’s model would , at least in theory, have lowered the price point of games.

Obviously, we need to point out that there is no way of verifying whether the poster was an actual Microsoft employee or not, but their message still has a point that should be considered. Perhaps we’ve all just chased away the next big breakthrough in gaming. Then again, maybe not; I’m still getting the PS4.


David F.
A grad student in experimental physics, David is fascinated by science, space and technology. When not buried in lecture books, he enjoys movies, gaming and mountainbiking

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