klaymen Neverhood spiritual sequel in the works

A spiritual successor to the cult classic point and click adventure game The Neverhood is in the works, and the original team is developing it.

The first game I ever bought with my own money was purchased in 1996 with 16 weeks of saved up allowance. The game, which was featured as a demo on the Game Sampler for Windows 95 disc, was called "The Neverhood" and remains one of the most unique point and click adventure games ever to be released. The entire game was made with claymation: The environments were sculpted in clay, the characters were animated in clay; even the cursor was made of clay. Unfortunately, though the game received critical acclaim and a cult following, it was released during the decline of the genre and thus never sold particularly well. However, with adventure games making a comeback with games like The Walking Dead, perhaps it’s time for a sequel?

pipehouse Neverhood spiritual sequel in the works

The pipe door-lock, one of the game's first puzzles

 

Doug TenNapel certainly thinks so. He's the creative mind behind The Neverhood, though you may know him better as the creator of Earthworm Jim. He recently revealed on The Neverhood’s facebook page that he’s managed to get the entire original development team back together, including old buddies from the Earthworm Jim team and composer Terry Taylor. With them, TenNapel is planning to make a full length claymation point and click game.

 

The new game won’t be a direct sequel, but rather a spiritual successor, since he doesn’t own the rights to the characters; those were given to DreamWorks Interactive as a “price of admission” to create the game. Today, the rights belong to EA, and the giant game publisher doesn’t seem interested in the original franchise. TenNapel says he tried to work out a deal with EA, but they probably didn’t realize the size of the game’s following and declined. "If it was up to me, I'd make 800 Neverhood sequels the same way that I would make 800 new Earthworm Jim games," TenNapel wrote. "It's not my decision, and it's not my place. It's MUCH easier (and frankly, funner) to create something new!"

 

TenNapel has reached out to the fans for ideas on what features or ideas to include in the new game.