The game development industry is currently in the middle of one of the biggest transitions in its history with the introduction of Microsoft DirectX 10. To help the development community transition quickly to DirectX 10, NVIDIA today introduced a definitive new platform for advanced game development. The platform also consists of: NVIDIA GeForce® 8 Series graphics cards, NVIDIA nForce® 680 motherboards, and DirectX 10. The new NVIDIA Developer Toolkit makes it easier for developers to create Microsoft DirectX 10-compatible games by offering instructive code samples, advanced shaders, performance tuning, and more. The Toolkit delivers significant performance gains and saves developers time in developing and optimizing games.

The game development industry is currently in the middle of one of the
biggest transitions in its history with the introduction of Microsoft DirectX
10. To help the development community transition quickly to DirectX 10, NVIDIA®
(Nasdaq: NVDA – News) today introduced a definitive new platform for advanced
game development.

The core of this platform is a new development suite to help developers create
and optimize state-of-the-art PC games for DirectX 10. The new NVIDIA Developer
Toolkit will save developers time and money in creating games that deliver
almost lifelike graphics and physics realism. The platform also consists of:
NVIDIA GeForce® 8 Series graphics cards, NVIDIA nForce® 680 motherboards, and
DirectX 10. This is the world’s most advanced game development platform; it
enables the creation of ground-breaking next-generation content that will reset
consumer expectations for realism in PC games.

The new NVIDIA Developer Toolkit makes it easier for developers to create
Microsoft DirectX 10-compatible games by offering instructive code samples,
advanced shaders, performance tuning, and more. The Toolkit delivers significant
performance gains and saves developers time in developing and optimizing games.

NVIDIA is demonstrating the entire development platform and distributing some of
its components free of charge at the Game Developers Conference (Booth #5134,
North Hall) in San Francisco. Some of the new tools are also available online at
developer.nvidia.com.

The NVIDIA Developer Toolkit includes:

— SDK 10: all-new DirectX 10, OpenGL, and CUDA code samples for the latest GPUs
— Texture Tools: Powerful libraries and plug-ins for working with textures —
now with DirectX 10 support and approximately 10x faster due to GPU acceleration
via CUDA
— PerfKit 5: powerful tools for debugging and profiling GPU applications for
Windows Vista and DirectX 10 — now with shader edit-and-continue, render state
modification, customizable graphs and counters, and more
— ShaderPerf 2: detailed shader performance information with support for new
drivers
— FX Composer 2: a world-class development environment for cross-platform
shader authoring; DirectX and OpenGL support with HLSL, Cg, and COLLADA FX
— Shader Library: the world’s largest collection of GPU shaders featuring more
than 100 different shader effects and support for external submissions

Cevat Yerli, president of Crytek, said, "We use the NVIDIA developer tools
frequently for performance analysis, optimization, shaders, and testing. The
NVIDIA developer tools have saved us a significant amount of time and money in
the course of our work on Crysis. The exceptional debugging, visualization and
profiling capabilities in these tools make them a ‘must’ for any development
group. It actually amazes me that NVIDIA provides them for free."

"NVIDIA’s developer tools are some of the best in the industry," said Mark
Robinson, technical director at Rockstar San Diego. "I use FX Composer regularly
to quickly prototype shaders, the SDK for inspiring new techniques, and PerfKit
for detailed performance analysis and debugging."

NVIDIA is distributing some of the latest tools at GDC, including SDK 10,
Texture Tools, Shader Library, and ShaderPerf. The other tools will be released
after GDC. In addition, developers can attend detailed sessions on NVIDIA
development technology on Thursday, March 8th, beginning at 9 am in Room 3018
(West Hall). For more information on the NVIDIA sessions, please go to:

http://developer.nvidia.com/object/gdc-2007.html

For more details on the ultimate development platform, please visit:

http://developer.nvidia.com/page/home.html