We heard that G80 will be in time for launch in June during Computex and the
process technology is likely to be 80nm at TSMC. In the
recent
statement
, NVIDIA has said that they will be backing the 80nm “half-node”
process by TSMC where it allows reduction of die size by 19%. We have previously
mentioned that G80 is likely to take on the Unified Shader approach and supports
Shader Model 4.0. G80 is likely to be paired up with the
Samsung GDDR4
memories
reaching a speed of 2.5Gbps. As for ATi, the next generation R600
is slated for launch end of this year according to the roadmap we have seen and
the process technology is 65nm. It seems that the leaked specs of the R600 that
surfaced in June last year is pretty likely.

According to Xpentor,
NVIDIA G80 will make ATI stumble on April. Quad SLI itself can be implemented on
a single card with two chips solution because it will carry the first dual core
GPU ever with the support of DirectX10 and Shader Model 4.0. The development of
G80 is also mentioned as being running very intensive since NVIDIA’s acquisition
over ULi. As for the upcoming G71, there will be 32pipes, increase in ROPs and a
little speed bump over the core clock.

We heard that G80 will be in time for launch in June during Computex and the
process technology is likely to be 80nm at TSMC. In the
recent
statement
, NVIDIA has said that they will be backing the 80nm “half-node”
process by TSMC where it allows reduction of die size by 19%. We have previously
mentioned that G80 is likely to take on the Unified Shader approach and supports
Shader Model 4.0. G80 is likely to be paired up with the
Samsung GDDR4
memories
reaching a speed of 2.5Gbps. As for ATi, the next generation R600
is slated for launch end of this year according to the roadmap we have seen and
the process technology is 65nm. It seems that the leaked specs of the R600 that
surfaced in June last year is pretty likely.

According to Xpentor,
NVIDIA G80 will make ATI stumble on April. Quad SLI itself can be implemented on
a single card with two chips solution because it will carry the first dual core
GPU ever with the support of DirectX10 and Shader Model 4.0. The development of
G80 is also mentioned as being running very intensive since NVIDIA’s acquisition
over ULi. As for the upcoming G71, there will be 32pipes, increase in ROPs and a
little speed bump over the core clock.

  • 65nm
  • 64 Shader pipelines (Vec4+Scalar)
  • 32 TMU’s
  • 32 ROPs
  • 128 Shader Operations per Cycle
  • 800MHz Core
  • 102.4 billion shader ops/sec
  • 512GFLOPs for the shaders
  • 2 Billion triangles/sec
  • 25.6 Gpixels/Gtexels/sec
  • 256-bit 512MB 1.8GHz GDDR4 Memory
  • 57.6 GB/sec Bandwidth (at 1.8GHz)
  • WGF2.0 Unified Shader