NVIDIA Getting Ready For Shader Model 5.0 GPU

According to
X-bit,
NVIDIA new SDK 10 which was released just last week includes CG profiles as
Fragment50, Vertex50, Geometry50 which means it supports architecture micro-code
profiles for Pixel Shaders 5.0, Vertex Shaders 5.0 and Geometry Shaders 5.0. The
inclusion of the architecture micro-code inside a compiler indicates that NVIDIA
foresees the arrival of Shader Model 5.0-capable hardware soon enough to enable
game developers to compile their titles for it.

We heard faintly that G90 will come quickly so it seems NVIDIA is gearing up for that and
it should support SM 5.0 and DX 10.1. NVIDIA has revealed in their CUDA release
note that there will be a new NVIDIA GPU by late 2007 that supports double
precision arithmetic so that could be G90. From our sources, we came to know
that ATi is pushing for 55nm and DX10.1 by early 2008 and that could be R700.

DX 10.1 sports new features like per
Multi-RenderTarget blend modes, MSAA control, cube map arrays, more interstage
registers for VS, improved precision for FP32 filtering and CPU-level
operations. In the future, probably we could see a new pipeline stage called
Control Point Shader for fixed function tessellation and others like
order-independent translucency, better texture management and compression etc.
in the DX11 hardware.

DX11 m NVIDIA Getting Ready For Shader Model 5.0 GPU

According to
X-bit,
NVIDIA new SDK 10 which was released just last week includes CG profiles as
Fragment50, Vertex50, Geometry50 which means it supports architecture micro-code
profiles for Pixel Shaders 5.0, Vertex Shaders 5.0 and Geometry Shaders 5.0. The
inclusion of the architecture micro-code inside a compiler indicates that NVIDIA
foresees the arrival of Shader Model 5.0-capable hardware soon enough to enable
game developers to compile their titles for it.

We heard faintly that G90 will come quickly so it seems NVIDIA is gearing up for that and
it should support SM 5.0 and DX 10.1. NVIDIA has revealed in their CUDA release
note that there will be a new NVIDIA GPU by late 2007 that supports double
precision arithmetic so that could be G90. From our sources, we came to know
that ATi is pushing for 55nm and DX10.1 by early 2008 and that could be R700.

DX 10.1 sports new features like per
Multi-RenderTarget blend modes, MSAA control, cube map arrays, more interstage
registers for VS, improved precision for FP32 filtering and CPU-level
operations. In the future, probably we could see a new pipeline stage called
Control Point Shader for fixed function tessellation and others like
order-independent translucency, better texture management and compression etc.
in the DX11 hardware.

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