• 0.13 micron at TSMC or IBM
  • Employs 175 million of transistors
  • AGP 8x Interface
  • Core Clock of: 500 to 600MHz
  • DDR, GDDR2, GDDR3 memory controller
  • 8 rendering pipelines with 2 TMUs per each and 16 Z/Stencil
    per clock mode
  • Pixel and Vertex Shaders 3.0
  • DirectX 9.0 and OpenGL support
  • Improved FSAA patterns
  • Improved anisotropic filtering patterns, added 16x
    anisotropic filtering mode
  • Two times more efficient Pixel Shader pipelines
  • Market under GeForce FX 6xxx brand names
  • To be announced in March 2004, available on retail by April
    or May
    • 0.13 micron at TSMC or IBM
    • Employs 175 million of transistors
    • AGP 8x Interface
    • Core Clock of: 500 to 600MHz
    • DDR, GDDR2, GDDR3 memory controller
    • 8 rendering pipelines with 2 TMUs per each and 16 Z/Stencil
      per clock mode
    • Pixel and Vertex Shaders 3.0
    • DirectX 9.0 and OpenGL support
    • Improved FSAA patterns
    • Improved anisotropic filtering patterns, added 16x
      anisotropic filtering mode
    • Two times more efficient Pixel Shader pipelines
    • Market under GeForce FX 6xxx brand names
    • To be announced in March 2004, available on retail by April
      or May