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NVIDIA to develop SLi modes that enable Physics Accelerations on HavokFX engines

DailyTech reported on an NVIDIA collaboration with Havok, to bring NVIDIA’s SLi technology to a whole new level. Instead of using the traditional SLi modes which gives double performance for graphics, the new HavokFX engine would have the capability to offload complex physics calculation to the 2nd GPU, to form a graphics + physics acceleration platform. Such acceleration is similar to those offered by AEGIS Physics Processing Unit. “Utilizing Havok FX and NVIDIA graphics technology, game developers can now implement sophisticated physical phenomenon such as debris, smoke, and fluids that add immense detail and believability to game environments. Game designers can include advanced physics effects without burdening the CPU and slowing game-play, since the effects are simulated and rendered on the GPU.”

DailyTech reported on an NVIDIA collaboration with Havok, to bring NVIDIA’s SLi technology to a whole new level. Instead of using the traditional SLi modes which gives double performance for graphics, the new HavokFX engine would have the capability to offload complex physics calculation to the 2nd GPU, to form a graphics + physics acceleration platform. Such acceleration is similar to those offered by AEGIS Physics Processing Unit. “Utilizing Havok FX and NVIDIA graphics technology, game developers can now implement sophisticated physical phenomenon such as debris, smoke, and fluids that add immense detail and believability to game environments. Game designers can include advanced physics effects without burdening the CPU and slowing game-play, since the effects are simulated and rendered on the GPU.”

TeamVR
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