OpenGL ES logo OpenGL 3.0 ES due out as early as this summer or fall

If you game on your mobile devices, then you may notice that mobile gaming technology has come a long way since the days of Game Boy.  However, many of the mobile devices that people are currently playing video games on are still powered by OpenGL ES 2.0 (mobile version of OpenGL 2.0 that emphasizes minimization of battery consumption).  OpenGL ES 2.0 is about five years old, so an upgrade is in order.  OpenGL ES 3.0, based on Open GL 3.2+ and part of OpenGL 4.x, is due to appear on mobile devices as early as this summer or fall.

OpenGL ES logo OpenGL 3.0 ES due out as early as this summer or fall

If you game on your mobile devices, then you may notice that mobile gaming technology has come a long way since the days of Game Boy.  However, many of the mobile devices that people are currently playing video games on are still powered by OpenGL ES 2.0 (mobile version of OpenGL 2.0 that emphasizes minimization of battery consumption).  OpenGL ES 2.0 is about five years old, so an upgrade is in order.  OpenGL ES 3.0, based on Open GL 3.2+ and part of OpenGL 4.x, is due to appear on mobile devices as early as this summer or fall.

The bad news is that some (if not a lot) of mobile devices that are currently on the market may not support OpenGL ES 3.0.  However, devices that will feature the Mali T604 and Adreno 320 will most likely support it. 

AMD, NVDIA, and Intel will most likely support OpenGL ES 3.0 sooner since they are the main players on desktop platforms, but chip makers that don’t play a huge role on desktops may see a slower transition. 

Mobile video games are quite impressive graphically considering how outdated OpenGL 2.0 ES is, and with the adoption of OpenGL 3.0 ES in the future we may see mobile game qualities that could match current consoles to an extent. 

Source: phoronix.com via androidauthority.com