In conjunction with the launch of Palit’s GeForce GTX 460 products, a promotion was run from 12 July 2010 to 17 July 2010. One could stand a chance to win a prize in the Palit Lucky Draw by purchasing any Palit GeForce GTX 400 series (yes, not limited to only GTX 460) graphics card during the promotion period and submit the warranty card to the reseller.
Prizes include X-Mini speakers, ANDYSON power supplies, and…
A lucky draw winner walking away with the ANDYSON F500M modular power supply.
Protoss? Terran? Zerg? This lucky winner walks away with a Starcraft 2 redemption voucher! Does anyone regret not participating in the Palit Lucky Draw?
This man bought two Palit graphics cards. He won a pair of X-Mini speakers for his first purchase, and also won a Starcraft 2 redemption voucher for his second purchase! We do not think anyone can get luckier than him today!
Interview with NVIDIA’s Regional Channel Marketing Manager
We took the opportunity to pop some questions in the direction of NVIDIA (Singapore)’s Regional Channel Marketing Manager, Mr Yeo Ngee Seng, about NVIDIA now, and in the near future.
Q: Is the NVIDIA GeForce GTX 480 the end of it all, for the consumer GeForce lineup? Will we see graphics accelerators from NVIDIA that will outperform the GeForce GTX 480 this year?
A: Right now, our focus is on bringing highend Fermi performance to the masses; and we are making this happen with products like the GTX 460. This trickle-down approach will make the technology that was only available on our GTX 480, more accessible to the masses.
While I have not seen anything that will dethrone the GTX 480 at the moment, I can neither confirm, nor deny the possiblity of NVIDIA launching a even faster graphics accelerator within the year.
Q: We are seeing less “reference” Time To Market (TTM) graphics accelerators bearing the NVIDIA logo these days. This is quite unlike what we were used to seeing in the past with the GeForce 6, 7 and 8 series products. Why is this so?
A: When NVIDIA develops a new generation of graphics chipsets, they all have a relatively standard set of technology built into them. What we are doing now is that we are offering graphics card makers the ability to value-add to what technology we already have in our chipsets.
By having a hand in the design of the graphics accelerator (in terms of layout, thermals etc), our customers now have the flexibility to maximise the technology we offer in our graphics processors.
Q: NVIDIA is late for DirectX 11, and Fermi has suffered its fair share of bad press. What do you have to say about it?
A: You can say that Fermi is late for DirectX 11, but NVIDIA has always placed heavy emphasis on enhancing the in-game experience. We design our GPUs from ground-up, so that we can have DirectX 11 done right.
We also offer GPU acceleration that works outside of your 3D game environent. You can use CUDA processing to speed up a video compression, for example. Without that, you could wait all day just to render a short video clip. Even at work, applications like Adobe® Photoshop® CS5 will benefit from NVIDIA GPU acceleration.
All-in-all, we have very good technology that actually makes a difference for the consumer.