Review: Call of Duty Black Ops: Declassified (Vita)
GAMEPLAY PT 1
Unfortunately, for a game so focused on quick fun, it is in the gameplay that Declassified falls completely apart due to a series of poor an inexplicable design choices. Perhaps the most glaring problem with this game is that it doesn't have any autosave checkpoints in the missions; something we take for granted in Call of Duty. It baffles me that a game designed to be played for short periods of time while you're on the go would remove the one feature ensuring you never have to lose progress in the game.
Another annoying aspect which arises from not having checkpoints it that every time I die, I need to re-watch the 30 seconds of in game-cutscene accompanied with the start of each mission. This is something a lot of games do, and is by no means unique to declassified, but it gets old really fast. I've seen it 15 times; I do not need to see it again
The brilliantly stupid enemy AI at work
The enemy AI isn't anything to brag about either. They frequently shoot at walls when there's no clear line of sight to you, and the actions of some of them is so predictable it seems entirely scripted. I learned how to clear one room in the game solely from memorizing which enemy would run to where at what time. They almost never move around, they do not work in teams and they take cover almost according to a stopwatch, not in reaction to you firing at them. Perhaps an advanced AI would require more processing power than the Vita can dish out in this game… but then again, Uncharted: Golden Abyss managed just fine with their AI.
I will admit though, that as poorly designed as they are, the enemies still provide a good challenge and at times it can be exhilarating to fight them. Do not dismiss that fact, because the feel of the gameplay is obviously more important than the mechanics working behind it