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Review: Dead Space 3 (PC)


Despite being a horror title, Dead Space actually has a pretty complex narrative. The plot of the individual games may be simple enough: survive, explore the depths of Murphy’s law, and of course, kill necromorphs (hideous, mutated reanimations of corpses). However, the overall lore of the universe it takes place in, is anything but easy to follow, and it’s actually taken me a bit of effort to fully assemble the pieces of the storyline. The writers have gone to some length to properly set up the world you play in, and provide explanations for what is happening. The back story is never presented to you in more than a little snippet at a time however, so it’s easy to miss some of the more diffuse parts of the lore.

Isaac Clarke, a man thoroughly immune to PTSD. Also pictured; Ellie.


Dead space 3 begins, following a short prologue, a few years after the events of the previous game and protagonist/engineer Isaac Clarke is living in a dump of an apartment on a lunar colony. His relationship with Ellie Langford, who helped Isaac in DS2, has fallen apart since she went off to find a way to stop the series’ persistent and deadly enemies, the Necromorphs, once and for all. Meanwhile Isaac (understandably) would rather curl up in the fetal position and pretend everything is okay. Of course, things aren’t even close to okay. A squad of soldiers breaks into his apartment and informs Isaac that Ellie is in trouble and that he is the only one who can help.

David F.
A grad student in experimental physics, David is fascinated by science, space and technology. When not buried in lecture books, he enjoys movies, gaming and mountainbiking

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