Sapphire X1600 PRO Tested!
At VR-Zone, we eat, live and breathe benchmarks. Everything ranging from watching Synthetic 3DMark to replaying Quake timedemos has a possibility of becoming our benchmarking diet. When new generations of graphics accelerators come in, we see a steady trend in framerate increase. Watching technolgy beat is naturally orgasmic for us hardware enthusisasts. We’ve been sacrificed to populate g33kd0m so you have an easy choice in deciding what hardware to buy.
It’s might be a messy setup, but it’s where beautiful hardware shines.
Before we go on to elaborate on the benchmarking and results, let’s take a look at our test platform.
|CPU||Intel Core Duo T2500 @ 2.4 GHz (200 X 12)|
|RAM||Cosair XMS2 5400UL DDR667 184.108.40.206|
|PSU||Antec TruePower 550W|
|HDD||Hitachi DeskStar 7200RPM/8MB SATA2|
|GFX||Leadtek 6600GT 128MB||Sapphire ATi X1600 PRO 256MB|
|Graphics Drivers||ForceWare 91.31||Catalyst 6.6|
|Other Software||Intel 220.127.116.112 Chipset Driver/ATi Tool 0.25 Beta 14|
This MoDT (Mobile On Desktop) setup use a Yonah CPU to make use of Intel’s Core Duo architecture in minimising CPU bottlenecks. This way, the GPU can work as fast as it can without being pulled down by the rest of the system.
Synthetic 3D Tests: 3DMark03 and 3DMark06 were carried out at default settings.
F.E.A.R. was benchmark on Graphics: Maximum and Computer: Minimum at 1024 X 768 resolution.
Half Life 2: Lost Coast was benchmarked at 1280 X 1024 at High settings without HDR, with 4xAA and 8xAF.
Quake 4 was benchmarked on Ultra Quality settings at 1280 X 1024.
All driver settings were at default.