Real-time physics simulations are expected to replace motion capture while
programmable shading will replace texture mapping in the new console, Sony
executives said. To support game programming in physics simulation, Sony has
entered into strategic licensing agreements with Havok (Dublin, Ireland), a top
supplier of physics engines, and Ageia Technologies Inc. a U.S. supplier of
physics hardware accelerators.

Under the deals, Sony obtains sub-licensing rights to Havok Complete (Havok
Physics & Havok animation engines) and Ageia NovodeX SDK, a physics library for
PS3. Games will get a boost in hardware accelerated physics if game developers
choose to create game titles using the two physics modeling solutions. Sony has
also joined with with Transmeta for optimization tools and debuggers and with
Epic Games to include Unreal Engine 3. Both will be available by the fourth
quarter.

Real-time physics simulations are expected to replace motion capture while
programmable shading will replace texture mapping in the new console, Sony
executives said. To support game programming in physics simulation, Sony has
entered into strategic licensing agreements with Havok (Dublin, Ireland), a top
supplier of physics engines, and Ageia Technologies Inc. a U.S. supplier of
physics hardware accelerators.

Under the deals, Sony obtains sub-licensing rights to Havok Complete (Havok
Physics & Havok animation engines) and Ageia NovodeX SDK, a physics library for
PS3. Games will get a boost in hardware accelerated physics if game developers
choose to create game titles using the two physics modeling solutions. Sony has
also joined with with Transmeta for optimization tools and debuggers and with
Epic Games to include Unreal Engine 3. Both will be available by the fourth
quarter.