Sony delivers new details on PS4 during GDC 2013 presentation
Sony has taken the opportunity to reveal even more information about their new next-gen console at this year's Game Developer's Conference (GDC 2013), touching upon some of the major features including PS4 hardware, UI, and the increase Indie Game support.
During this year's Game Developer's Conference (GDC 2013) Sony has taken the opportunity to go on stage with an official presentation on the PlayStation 4 and discuss many of the console's features in greater detail.
The topics that Sony touched upon during the presentation include system hardware, UI (User Interface), the PS4's DualShock 4 controller and Remote Play.
Many mockups of the PS4's UI were displayed at the presentation, giving viewers an idea of what Sony plans with the console's integrated social media support that compiles live updates including news, game feeds, and other information from PlayStation Network friends.
The GDC presentation also utilized the five key principles that were featured in their See The Future PS4 reveal back in February: Simple, Immediate, Social, Integrated and Personalized.
Regarding technical aspects of the PS4, Sony elaborated with the following information on the system's hardware specs:
- CPU: 64-bit x86 architecture, low heat & power consumption, 8x cores, 8 HW threads, 2MiB L2 cache per 4 core group, 32 kib|1 I/D-cache
- RAM: 8GB 256 bit GDDR5
- PS4 Shader Language is very similar to HLSL, allows features BEYOND Direct X 11 and OpenGL 4.0
Additionally, Sony assures gamers that every PS4 will come with a "very large hard drive" in every console, and that they are working on making the PS4 the central device in the living room with integrated connectivity among a variety of Sony devices.
The PS4's DualShock 4 controller.
Below you can find a list of details regarding Sony's focus on the PS4's controller:
- Start/Select buttons have been changed to "Options" & New System button is "Share".
- L2/R2 buttons have a curved design to alleviate accidental fast-forwarding on Netflix.
- The PS4 controller buttons are reverting back to digital rather than analog as no one used it on PS3.
- 1920 x 900 resolution on the analog touchpad.
- The PS4 charges controllers while the system is off.
- The controller's light bar can be utilized for in-game health bars and other various helpful additions.
The PS4 Eye (right) will enhance the overall gaming experience with a variety of additional in-game features including speech recognition, Camera Magic, and more.
The PS4's Eye sensor was also a topic that Sony touched upon during the presentation, delving into the sensor's hardware specs, capabilities, and how it will enhance gamers' experience with the console via a plethora of additional possibilities like Camera Magic and more. Sony also revealed a few suggested uses for the PS Eye which include game walkthrough videos, taunting gamers via a killcam, speech recognition, and even logging in via PSN.
As far as specs, the PS Eye features high sensitivity dual-color cameras with resolution at 1280 x 800 (12 bits/pixel, 60Hz). Additionally the PS4 will have a dedicated port for the PS Eye and won't take up a USB port on the console–it cannot be hooked up to a PC, however.
The PlayStation 4's User Interface (UI) has been tailored to efficiency, allowing gamers to glance at information like new DLC on the marketplace, friend feeds/social media, etc. The friend limit on the PlayStation Network has also been raised, and apparently gamers have to assign their real name to the PS4–however there is an option to keep friends and other players from seeing it.
Remote Play is another concept that Sony detailed during their presentation. Remote Play allows gamers to seamlessly transition their gaming between the PlayStation 4 and PS Vita for on-the-go gaming–allowing PS4 games to be streamed remotely and wirelessly to the handheld PS Vita.
During the GDC presentation Sony divulged that the Remote Play screens are mirrored on both the PlayStation 4 and PS Vita at the same time, and that the function is based on the console's hardware and doesn't require any special additions from game developers.
Sony also went into detail on the new PlayStation App, which adds a fair share of convenience for gamers. The PlayStation App allows gamers to download purchased gaming content from the marketplace on-the-go, which is then downloaded to the PS4. When gamers get home they can play the portion of the game as it's still downloading–a feature that was talked about during the PS4 reveal.
Sony has taken advantage of recent events to get an edge on Microsoft by showcasing even more features and information on their next-gen console, although it will be interesting to see how (and when) Microsoft debuts the next Xbox, and how they choose to combat Sony's impressive console.
In any case, we may have to wait all the way until June during this year's E3 event to see Microsoft's answer to the PS4. Until then Sony seems confident on their stance in the world of next-gen gaming, and we may see a few more strikes dealt out until Microsoft unveils the Xbox 720.