Despite recent interest, Square Enix producer Takashi Tokita reveals that the studio won’t be porting Final Fantasy VII to the mobile gaming market any time soon, citing the game’s storage capacity as the major roadblock.


Final Fantasy VII is one of the biggest J-RPG’s in the history of gaming, and has enamored the gaming community for the last fifteen years. So when someone from Square Enix even raises the hint that there might be a FF7 port coming to the mobile market, it’s a pretty big deal to materia-users everywhere.

A bit ago Square Enix producer Takashi Tokita was quoted saying that the studio would like to re-visit the platinum hit and bring it to their Final Fantasy Legacy collection on iOS and Android, and while no concrete details were given, this was welcome news to materia-users worldwide.

Being able to enjoy the turn-based PlayStation classic in its entirety in the palm of your hand is an endearing prospect that millions of gamers worldwide would enjoy. Sadly, another interview with Tokita reveals that Square Enix won’t be porting the J-RPG juggernaut to mobile phones any time soon:

“Unfortunately, it’s not that it’s not impossible for us to develop Final Fantasy 7 for mobile,” Tokita told Shacknews.

It’s that currently, space will be an issue. Phones won’t be able to contain the space it takes. It’s over a gigabyte. People are probably going to have to wait a few years.”

FF7 Battle

If preserved in its entirety–and not touched up like the recent titles in Square’s Legacy collection–the game will take up more than a gig of storage. Some mobile games already take up a bit of storage space; titles like Rockstar’s GTA: Vice City requires 1.4 gigs of storage, but on average most iOS and Android games aren’t as big.

Final Fantasy VII‘s original release spanned three CD-ROMs when it was launched in 1998, and the recent PC version on Steam checks in at 3GB’s of HDD space. Since Apple has a 2GB limit on iOS games, Square Enix would have to work at optimizing the game’s storage requirements while juggling things like performance issues and graphical improvements.

It’s definitely going to be years before we do the port,” Tokita concluded.

Via Shack News