hitmanabsolution944 01 Square Enix teases Tomb Raider and other sequels with big fiscal profits

Square Enix has revealed in their fiscal presentation about changes in production and the possibility of sequels to their biggest IP's including Hitman, Tomb Raider and Sleeping Dogs. 

In a recent meeting with Square Enix's head honchos, the game publisher noted some major boosts in this year's profits, namely its two rebooted franchise titles and their original IP Sleeping Dogs. I'll spare you reading the full 15 page document, but on the fourth page, Yosuke Matsuda declared three of their titles, including the Tomb Raider reboot and Hitman Absolution, to be incredibly profitable even when faced with "tremendous competition from many other strong titles." This means that with the strength of these games, there are bound to be sequels in the pipeline.

They even implied in the presentation about reassessing "Long term, large scale" projects as the "development makes asset turnover very slow." This would mean that the company would possibly adopt the business strategy of companies such as Activision/Blizzard and Ubisoft. This could even mean that we could see a Tomb Raider, Hitman or Sleeping Dogs sequels being announced before the end of 2013. Especially if the rest of Square Enix believe in what's in the presentation, it would be awesome to see other companies adopt the following statement on page 6: "One could go as far as to say that in today's times, making customers wait for years with little to no information is being dishonest to them."

33f7c16b04d900805d84a94d43b89d13 Square Enix teases Tomb Raider and other sequels with big fiscal profits

That being said, a great portion shows that Square Enix is also noticing a turn of the tides in the physical retail market. While we know there is a possibility of sequels, how they will be released is up in the air. On the positive front, they have noted that there is a large possibility of looking at digital distribution saying it is critical to provide new titles with various revenue models "such as pay?per?download, F2P, PDLC, and hybrids of them, are unified with the game design."

I think some final words of wisdom can be seen on the 9th page of their presentation with something some major developers may need to ask themselves: "Going forward,  Ithink it is necessary to review the definition of "AAA Title," and we need to pursue a new type of blockbuster title, in addition to the conventional type of blockbuster." Well said, Squenix.

via Square Enix