‘Star Citizen’ breaks $39 million milestone, new procedural generation stretch goal set

Star Citizen has broken yet another milestone in their ongoing crowd-funding success by generating $39 million to date, leading to the unveiling of the “penultimate user-chosen star system”.

Star Citizen 3 Star Citizen breaks $39 million milestone, new procedural generation stretch goal set

Roberts Space Industries has had incredible success with the funding for Star Citizen, breaking a variety of records and capturing the attention of would-be space adventurers across the globe.

To date Star Citizen has amassed a staggering $39 million in crowd sourced funding, surging past yet another stretch goal that unlocks more content for the game. The goals themselves were principal funding points that, when surpassed, adds in particular in-game content such as starships, new servers and expandable bandwidth to power them, employees to help with the overall project, and more.

The most recent stretch goal unlocks something a bit different–something less linear and predictable, to be exact. The boost has unlocked a brand new expanse of deep space known as the UDS-2943-01-22 System; a system that Chris Roberts calls the “penultimate user-chosen star system”.

Star Citizen 2 Star Citizen breaks $39 million milestone, new procedural generation stretch goal set

UDS-2943-01-22 sits on the fringes of known space, skirting the uncharted void, and is comprised of a trinary star composed of two white dwarfs and an active pulsar orbiting one another, but other than that, anything is possible.

Along with the enigmatic deep-space system, the developers have also announced something else that will help shape the game as a whole: procedurally generated content. Roberts Space Industries promises that Star Citizen won’t be a “static experience”–it’ll be expanded upon and see a multitude of variations in the future.

“Star Citizen isn’t just about the game we launch with. …The game won’t be a static experience: we want to build Star Citizen in a way that the experience will be fresh in five years, ten years and into the foreseeable future.

“Among the most common feature requests for Star Citizen are atmospheric combat and ground exploration. These are the single biggest things we would like to include in the game, but they’re also something we know we can’t have day one.

“Our universe is a big place, and creating the hundreds of existing landouts properly is enough of a challenge… building entire continents and atmospheres in the current system would take a lifetime.”

Star Citizen Star Citizen breaks $39 million milestone, new procedural generation stretch goal set

The stretch goals are not only a means for the developers to fund their project, but also serve a direct conduit to fulfill the requests offered by the community. As Chris Roberts puts it above, backers have continually asked for a game that brings with it an amazing level of immersion, complete with a shifting, ever-changing universe.

The team’s answer to this request is procedural generation, and they’ve set a new stretch goal to unlock the mechanic at $41 million.

“That’s where procedural generation comes in. If we can develop a truly great procedural generation system, one that lets us create entire planets for you to populate, then we can expand the game to add these features (and more) in the future.

“This stretch goal will allocate funding for Cloud Imperium to develop procedural generation technology for future iterations of Star Citizen. Advanced procedural generation will be necessary for creating entire planets worth of exploration and development content.

“A special strike team of procedural generation-oriented developers will be assembled to make this technology a reality.”

Javelin REV2 RearView Hobbins Star Citizen breaks $39 million milestone, new procedural generation stretch goal set

The game will no doubt hit this new stretch goal, which is pretty exciting seeing as it changes quite a bit for the Star Citizen‘s future. It’ll be interesting to see how far the space sim gets in terms of funding, and what additional stretch goals will appear later on.

Via Roberts Space Industries

Star Citizen has broken yet another milestone in their ongoing crowd-funding success by generating $39 million to date, leading to the unveiling of the “penultimate user-chosen star system”.

Star Citizen 3 Star Citizen breaks $39 million milestone, new procedural generation stretch goal set

Roberts Space Industries has had incredible success with the funding for Star Citizen, breaking a variety of records and capturing the attention of would-be space adventurers across the globe.

To date Star Citizen has amassed a staggering $39 million in crowd sourced funding, surging past yet another stretch goal that unlocks more content for the game. The goals themselves were principal funding points that, when surpassed, adds in particular in-game content such as starships, new servers and expandable bandwidth to power them, employees to help with the overall project, and more.

The most recent stretch goal unlocks something a bit different–something less linear and predictable, to be exact. The boost has unlocked a brand new expanse of deep space known as the UDS-2943-01-22 System; a system that Chris Roberts calls the “penultimate user-chosen star system”.

Star Citizen 2 Star Citizen breaks $39 million milestone, new procedural generation stretch goal set

UDS-2943-01-22 sits on the fringes of known space, skirting the uncharted void, and is comprised of a trinary star composed of two white dwarfs and an active pulsar orbiting one another, but other than that, anything is possible.

Along with the enigmatic deep-space system, the developers have also announced something else that will help shape the game as a whole: procedurally generated content. Roberts Space Industries promises that Star Citizen won’t be a “static experience”–it’ll be expanded upon and see a multitude of variations in the future.

“Star Citizen isn’t just about the game we launch with. …The game won’t be a static experience: we want to build Star Citizen in a way that the experience will be fresh in five years, ten years and into the foreseeable future.

“Among the most common feature requests for Star Citizen are atmospheric combat and ground exploration. These are the single biggest things we would like to include in the game, but they’re also something we know we can’t have day one.

“Our universe is a big place, and creating the hundreds of existing landouts properly is enough of a challenge… building entire continents and atmospheres in the current system would take a lifetime.”

Star Citizen Star Citizen breaks $39 million milestone, new procedural generation stretch goal set

The stretch goals are not only a means for the developers to fund their project, but also serve a direct conduit to fulfill the requests offered by the community. As Chris Roberts puts it above, backers have continually asked for a game that brings with it an amazing level of immersion, complete with a shifting, ever-changing universe.

The team’s answer to this request is procedural generation, and they’ve set a new stretch goal to unlock the mechanic at $41 million.

“That’s where procedural generation comes in. If we can develop a truly great procedural generation system, one that lets us create entire planets for you to populate, then we can expand the game to add these features (and more) in the future.

“This stretch goal will allocate funding for Cloud Imperium to develop procedural generation technology for future iterations of Star Citizen. Advanced procedural generation will be necessary for creating entire planets worth of exploration and development content.

“A special strike team of procedural generation-oriented developers will be assembled to make this technology a reality.”

Javelin REV2 RearView Hobbins Star Citizen breaks $39 million milestone, new procedural generation stretch goal set

The game will no doubt hit this new stretch goal, which is pretty exciting seeing as it changes quite a bit for the Star Citizen‘s future. It’ll be interesting to see how far the space sim gets in terms of funding, and what additional stretch goals will appear later on.

Via Roberts Space Industries

Derek is an avid fan of gaming and everything geeky, and is compelled to make his mark in the field of games journalism. When he's not gaming on a console (everything from SNES to X360) you can find him reading about ancient civilizations or enjoying a fantasy epic or two.