Sucker Punch exec: PS4 is ‘right on edge’ to hit 1080p at 60fps in games like ‘Infamous: Second Son’
Studio exec from Sucker Punch forecasts that Sony’s PS4 will only get better with time.
Sucker Punch Studios is well-acquainted with the PlayStation 4; the team has spent months crafting one of the console’s most anticipated exclusives with Infamous: Second Son, and in that period they have learned quite a bit about Sony’s next-gen console.
The development process has gleaned a multitude of information for countless studios–from indies to mainstream and AAA–and the PS4 has been praised almost unanimously for its power and versatility. As time goes by and devs understand the console’s architecture and apply methodologies and strategies, they may very well be able to harness the full potential of the PlayStation 4 to deliver even more immersive gaming experiences.
Sucker Punch co-founder and studio head Brian Fleming thinks this will come sooner than later. In a recent interview with DualShockers, Fleming was quoting saying that the PS4 is “right on the edge” to delivering consistent in-game frame-rates/resolutions of 1080p/60fps for intensive games like Infamous: Second Son.
Right now the high-profile PS4 exclusive currently hits 1080p at 30fps, which is perfectly adequate for an open-world game of this nature–but Fleming is confident that developers will be able to push the console farther as time goes by. He further noted that studios may be able to tap these values while not having to sacrifice visual fidelity and maintain a steady flow of higher-end graphics.
Fleming also said that the studio was able to hit 60 fps in various parts of the game, but Sucker Punch wasn’t able to lock that high of a consistent rate on the PS4.
Even now development studios (such as Sucker Punch) are tapping the PS4’s resources to bring to life amazing games that shine in both performance and visuals, and we can only speculate on the future of next-gen where frame-rates and resolution are able to be balanced more accordingly.
We may assume that higher-profile exclusive games like Infamous: Second Son go farther in unlocking the system’s potential, but every developer, big or small, contributes to “solving” the enigmatic console. It may be a little while before devs are able to hit those ratios consistently (or perhaps it can’t be done on a continual basis), it will be interesting to see the results along the way.
Infamous: Second Son is poised to spearhead Sony’s title roster for the next few months, and it only takes one look at a gameplay trailer to see the accomplishments made by Sucker Punch. The game will release on March 21, 2014 exclusively for the PlayStation 4.