Company reps flat out deny AMD’s claims, dismissing most as simply lies.
AMD graphics executive Richard Huddy talks secret contracts between developers and Nvidia, Gameworks and Intel’s interest in Mantle in wide ranging interview.
AMD’s hysteria over Gameworks in Ubisoft’s Watch Dogs is first rank hypocrisy. Both Gameworks and Mantle are bad for consumers because they impede cross-compatibility.
No Mantle supporting titles on CryTek’s engine have been confirmed.
Mantle provides some gains, but it’s not the revolution as advertised.
A “closer to the metal” version of Direct X is in the works, and while AMD says it supports such efforts, what does it mean for the future of PC Gaming?
The R7 250X is AMD’s answer to the Nvidia GTX 750 and 750 Ti, and will be available for around $100.
AMD”s Mantle API will soon be available for PC users, and with Battlefield 4 on Windows also getting a Mantle update, users with AMD hardware should start seeing a marked increase in performance — at least that is what AMD claims.
Patch originally scheduled for the fall has been pushed to the end of February.
AMD shared more nitty-gritty details of its upcoming API and announced more developer support at its APU conference, but its proprietary nature is still its defining problem.
Developer and Oculus Rift CTO is critical of AMD’s upcoming API.
Microsoft and AMD confirm the “revolutionary” API will not be available on consoles.
VR-Zone sat down with AMD’s Ritche Corpus, the company’s director of software alliances and developer relations, to talk about Mantle, TrueAudio, and the Steam Box.
AMD announced a new API called Mantle at its #gpu14 conference in Honolulu. Although most of the details are still under wraps, here’s what is publicly available right now.