InXile entertainment has raised nearly $3 million from over 60K backers through Kickstarter and PayPal in its effort to resurrect the Wasteland franchise.  After months of fund raising and fiddling around with various engines and elements, inXile has released a Wasteland 2 concept screenshot.

InXile entertainment has raised nearly $3 million from over 60K backers through Kickstarter and PayPal in its effort to resurrect the Wasteland franchise.  After months of fund raising and fiddling around with various engines and elements, inXile has released a Wasteland 2 concept screenshot.

The screenshot reveals various characters in a post-apocalyptic desert wasteland, but according to inXile’s Koy Vanoteghm, a barren desert lacking any signs of life won’t be Wasteland 2’s only post-apocalyptic locales. 

Vanoteghem claims that modern conceptions of a post-apocalyptic world have changed, so inXile’s Wasteland 2 development will have to adapt to include the new, and “diversified” views of what a wasteland should look like. 

“In our effort to establish the appropriate look and feel for the re-launch of the Wasteland franchise, we sifted through a variety of media types available on the market for inspiration. Among all of the similarly natured games, CG film shorts, and various documentaries, it became increasingly clear that the modern day conception of a post-apocalyptic world has diversified.

Of course, the desert-oriented wasteland devoid of life was still there. But a newer and more compelling version which highlighted nature's reclamation of vacated places took hold of our attention. This new conception gives us the opportunity to generate a variety of environment types while staying true to the narrative. It also allows the location and geology to dictate the flora and fauna, as well as the manner and state of decay. From the dry deserts and icy mountaintops of Arizona to the coastal conditions of LA and larger southern California region, each region generates its own flavor. You saw a bit of this in our early concept pieces we had commissioned. Because the early part of the game, where our development is currently focused, takes place in Arizona, this first screen shot depicts (surprise) a desert scene.”

Wasteland 2 is moving towards game-play scenarios and in-game environments prototyping, and since the public largely funds the project, inXile will keep fans, backers, and the press updated regularly.

InXile announced back in mid-May that they intend to use the Unity engine to develop and run Wasteland 2, and it appears that the inXile-Unity partnership has not changed.  Vanoteghm says that inXile finds Unity’s Asset Store to be more “appealing,” and therefore, it’s in the studio’s best interest to stick with Unity-exclusive packages.

Note: Donors and backers of Wasteland 2 are now able to upgrade their tiers, and change shipping information.