Albert Penello, head of Xbox’s product planning, said in an interview in May that it is ultimately the games that matter, not the hardware specs of a console. He has now clarified as to what he meant by that statement.
Microsoft cannot seem to catch a break. Ever since it has unveiled the Xbox One, it has been in the news for all the wrong reasons. First, it caught a lot of flak for requiring users to connect to the Internet once every 24 hours. After that, it made a right mess of things when it comes to used games.
In an interview that was posted online last week, Albert Penello, the head of product planning for the Xbox, was asked about the difference in hardware specs between the Xbox One and PlayStation 4. He said, “the problem is that Sony decided to go out and publish a bunch of numbers, which are in some ways meaningless.”
He went on to say that discussing specifications “is not going to matter”, and that games on the Xbox One will be “every bit as good, if not better, technically than those on competing consoles “.
These comments have led to a lot of criticism, and Penello followed up by saying, “I’m not diminishing Sony’s performance claims and I wasn’t trying to be arrogant or dismissive. What I was trying to say is – I’m not Sony’s engineering team. So I can’t comment on what they have published as specs. I know what our teams are doing, and I know how they thought about architecting the system.”
“The guys who are building these machines (on both sides) are unbelievably talented and experts in their field. Nobody knows the specifics of how the machines are architected or if there may be bottlenecks in one system or accelerators in another that change the impact of the published specs.”
Earlier, it looked like PS4 had a significant advantage over the Xbox One in terms of hardware, but since then it has been revealed that the retail version of the Xbox One will have better memory performance than was formerly assumed.