A confirmed Xbox One developer has delivered a few interesting answers to queries made by the Reddit community.

Xbox One Xbox One dev: some play as you download digital games require 15 percent installation, others need 75 percent

Although the Xbox One is just weeks away, gamers have many questions about Microsoft’s next-gen console and have taken to social networks like Reddit to glean answers.

Microsoft has highlighted and touted the Xbox One’s features with their info-based awareness campaign, which consists of things like the ‘Get The Facts‘ written FAQ as well as a few touched-up trailers. Microsoft’s Director of Product Planning Albert Penello has also been on the front-lines of the Xbox One’s stance in the next-gen war, taking to sites like NeoGAF to help set the record straight about the suppositions and rumors focused on the console.

Even with the company’s various efforts, there still are a slew of questions that go unanswered, but one confirmed Xbox One developer has chimed in to deliver some new info on the console’s capabilities.

Xbox One Controller Xbox One dev: some play as you download digital games require 15 percent installation, others need 75 percent

The first query centers around the Xbox One’s play-as-you-download feature that’s utilized with digitally downloaded games.

Reddit users questioned how much of the game had to be downloaded before they could start playing while the console resumed downloading in the background, to which the developer replied that every game is different–some require around 15% whereas other titles may require up to 75% of the data being downloaded before users can start playing.

“Yes, it would depend on the game. I can’t tell you which ones but from what I’ve seen, some could be played after 15%, others had to go to 75%.”

Getting even a ballpark figure like this definitely puts the play-as-you-download function into perspective, and it will definitely be interesting to see which games (most likely the smaller titles) require the least and most amount of downloaded data before users can start playing.

XB1 Xbox One dev: some play as you download digital games require 15 percent installation, others need 75 percent

The second question is aimed at the Xbox One’s stance as a consolidated entertainment system. The user inquires on the most efficient way to set up the console with his home theater system, which is useful information for any soon-to-be Xbox One owner.

In response, the dev details his current Xbox One setup, and reveals that he experiences “no noticeable lag” with the HDMI-in feature and that the Kinect can be used for volume controls. He also chimes in to say that voice-activated input-switching isn’t available, but Microsoft might implement the feature sometime in the future.

“PC -> X1 -> Receiver -> TV

“This is the setup I’ve been using at home. I see no visible lag using the PC via HDMI in. The Xbox will turn on/off both receiver and TV after you go through TV/devices setup. Volume controls on the receiver are available via voice. I have not seen input switching via voice, though that might get added.”

Kinect 2.0 Xbox One dev: some play as you download digital games require 15 percent installation, others need 75 percent

A user prompted a further question on the Xbox One’s voice controls, asking if users can record their own customized commands, however gamers will have no such luck with this one, as the Kinect voice commands are current fixed.

“Currently the voice commands are fixed. I don’t think we’ll implement custom voice commands. I don’t know.

“Volume control is a preset amount. On my receiver, it goes up or down 1 dB. This might change as we determine other methods.”

So gamers will be able to control the volume of their connected television along with the Kinect’s slew of other commands, including the well-known and oft-trolled “Xbox off” command. Being able to customize your own voice-specific directives across an array of preset conditions would be a unique feature in itself, and would afford a new wave of personalization with the Xbox One.

Microsoft’s next-generation Xbox One console is slated to release on Nov. 22, 2013 for a price point of $499. For more information be sure to check out our recent coverage or head on over to the Xbox Wire.

Via Gearnuke