Xbox One’s cloud network accommodates CPU and storage capacity of three consoles
A Microsoft employee has revealed that the Xbox One's cloud will utilize three consoles worth of storage and CPU capacity, offering an array of valuable resources to game developers to further enhance their games.
Along with Sony, Microsoft is taking advantage of a cloud network to bolster their next-gen Xbox One console, and is taking steps to ensure that there's more than enough space to work with.
Jeff Henshaw, Microsoft's group program manager of Xbox Incubation and Prototyping, has recently revealed that the Xbox One's cloud accommodates the storage and CPU space of three consoles.
This arms developers with an expansive array of readily available resources and tools, proving that the cloud is an essential asset in the foundations of games development.
"[For every Xbox One console] we're provisioning the CPU and storage equivalent of three Xbox Ones on the cloud," Henshaw revealed in a recent interview with OXM."We're doing that flat out so that any game developer can assume that there's roughly three times the resources immediately available to their game, so they can build bigger, persistent levels that are more inclusive for players.They can do that out of the game."
"It's also been stated that the Xbox One is ten times more powerful than the Xbox 360, so we're effectively 40 times greater than the Xbox 360 in terms of processing capabilities [using the cloud].If you look to the cloud as something that is no doubt going to evolve and grow over time, it really spells out that there's no limit to where the processing power of Xbox One can go.I think that's a very exciting proposition, not only for Australians, but anyone else who's going to pick up the Xbox One console."