XGI8300 s XGI Volari 8300 For Desktop & Mobile

XGI today launched a new member of its graphics family, the Volari™ 8300,
with a press event held in Beijing, inviting over 100 IT journalists to the
affair. The new PCI-Express based Volari™ 8300 graphics chipset is designed with
XGI’s flagship video processing technology, TrueVideo™ Engine, to satisfy the
increasing demand of video processing power for home PCs.
Volari™ 8300 is designed with 0.13 um processing that supports DirectX 9.0, and
shader model 2.0 with 64 bit DRAM memory interface. XGI introduced a new concept
with Volari™ 8300, the eXtreme Cache™, an advanced technology that dynamically
allocates system memory to support graphics processing.

Up to 300MHz engine and 300MHz memory clock
Pixel fill rate: 600 million PS-shaded pixels per
second and 1.2 billion flat-shaded pixels per second
Texel processing rate: 4.8 billion texels per second
5.6GB per second memory bandwidth
2×2 pixel pipelines and 4 independent Pixel Shaders
2 pixels/clock with 8 texel/pixel

XGI8300 XGI Volari 8300 For Desktop & Mobile

XGI Technology Inc., the world’s third largest graphics chipset design
company, today launched a new member of its graphics family, the Volari™ 8300,
with a press event held in Beijing, inviting over 100 IT journalists to the
affair. The new PCI-Express based Volari™ 8300 graphics chipset is designed with
XGI’s flagship video processing technology, TrueVideo™ Engine, to satisfy the
increasing demand of video processing power for home PCs.

“The Volari™ 8300 has raised the bar for what we called an entry level graphics
solution” said Ralph Cheng, the Vice President of Marketing of XGI. “With the
higher demand in video quality, the Volari™ 8300 supports various video
enhancing features that can only be found in high-end competitor products.
Moreover, Volari™ 8300 provides sufficient support for 3D gaming, making this
undoubtedly the most economical investment for everyday user.”

Volari™ 8300 is designed with 0.13 um processing that supports DirectX 9.0, and
shader model 2.0 with 64 bit DRAM memory interface. XGI introduced a new concept
with Volari™ 8300, the eXtreme Cache™, an advanced technology that dynamically
allocates system memory to support graphics processing. With the additional
bandwidth of PCI Express, eXtreme Cache™ is able to reach higher levels of
graphics performance and effectively support up to 256MB of memory for graphics
processing. This flexible design ultimately enhances the cinematic graphic
experience from XGI™ graphic hardware and is a more cost-effective solution for
the intensive graphics support required from time-to-time.

As high definition contents are on the rise, the Volari™ 8300 has taken a step
further with their built-in true hardware video enhancement technology, the
TrueVideo™ Engine, to satisfy the tough requirements from MCE. This
comprehensive video enhancement features the support for HDTV content up to
1280x720p; inverse 3:2 Pull-down to convert movies back to its original form and
De-Interlacing, to remove the jaggy lines in motion graphics. Furthermore, the
CoolPower II low power consumption design allows Volari™ 8300 to be built into a
fan-less graphics solution, making it the ideal solution for digital home
entertainment.

XGI™ continues to co-operate with industry leading content providers for better
support on Games and Software Applications. This year, XGI has worked closely
with US game vendor and top online game vendors in Asia, all in the efforts to
ensure top game play quality and stability on Volari™ 8300. Nonetheless, it has
also qualified for the requirement of Microsoft® MCE, making XGI™ Volari™ 8300
the Number 1 graphics solution for Entertainment on the PC.

Specifications

Native PCI Express Bus Interface

  • Ultra high-speed x16 (16-lane) PCI Express buses Revision 1.0a
  • Support x1/x8/x16 PCI Express Bus

Performance

  • Up to 300MHz engine and 300MHz memory clock
  • Pixel fill rate: 600 million PS-shaded pixels per second and 1.2 billion
    flat-shaded pixels per second
  • Texel processing rate: 4.8 billion texels per second
  • 5.6GB per second memory bandwidth

TruShader™ SE Graphics Engine

  • Hierarchical pixel tiling for page based rendering
  • 2×2 pixel pipelines and 4 independent Pixel Shaders
  • 2 pixels/clock with 8 texel/pixel
  • Texture size up to 8Kx8K and non-power of 2
  • Bi-linear, tri-linear and anisotropic texture filtering
  • High order texture filtering up to 8×8 kernel
  • Linear sRGB color format
  • MET and MRT
  • Floating color buffer (up to 32 bit)
  • Floating texture formats (up to 32 bit)
  • Full anti-aliasing support for texts, lines, scenes
  • Special multi-resolution depth buffer
  • Special bandwidth reduction hardware via compression
  • Multi-level caches
  • Fully OpenGL-compliant blending including fog & depth cueing

CoolPower™ II

  • Unified software & hardware architecture for power management
  • Dynamic clock gating, frequency scaling, work load balancing
  • Supports INTEL-defined Device Performance States (DPS)
  • Supports PCI Express Active State Power Management (ASPM)
  • Optional battery optimizer under user control

TrueVideo™ Engine

  • State-of-the-art pixel based motion and edge adaptive de-interlace
  • Inverse 3:2 pull down
  • Motion and object based adaptive edge smoothing
  • Overdrive technology for Ultra Clear TFT LCD image quality
  • Supports HDTV resolution up to 1280x720p
  • Provides cubical interpolation with edge recovery

DVD Support

  • Microsoft’s DirectX Video Acceleration (DXVA)
  • Includes both Motion Compensation and IDCT hardware
  • Real-time playback (30 fps) of 9.8 Mbps MPEG-2 video bit stream

Output Displays

  • Three simultaneous outputs: CRT, DVI and TV out
  • Integrated TMDS for interface to DVI up to 1600×1200
  • Integrated NTSC/PAL encoder up to 1024×768
  • 350 MHz RAMDAC for CRT up to 2048×1536
  • 90° and 180° HW rotation support

Graphics Standard

  • MICROSOFT® graphics standard for Windows® XP and 2000
  • DX9.0 Vertex Shader 2.0 Extended and Pixel Shader 2.0
  • DX9.0c software compatible
  • OpenGL 1.5 compatible

Software

  • Windows® XP, 64-Bit Edition, 2000
  • Windows® Vista (Longhorn)
  • DirectX 9.0, 8.1 and 7.0
  • OpenGL ICD 1.4 and 1.5
  • LINUX (Red Hat and SuSE)